By: Charles Stern, Unfold and Jonathan Keep, 2013-15
Material: ceramic and glass
Technology: 3D printed ceramic and glass blowing
Manufactured by: Charles Stern, Unfold and Jonathan Keep together with Bjorn Friborg at The Glass Factory in Boda, Sweden
The Transaction Project combines 3D-printed ceramic molds with blown glass, exemplifying the way 3D Printing has the potential to augment traditional craftsmanship. Due to the different material qualities of clay and glass, these materials were previously incompatible in their “hot” state. With this project, Unfold opens up the possibility to explore these materials from a new angle.
Claire Warnier & Dries Verbruggen / Unfold:
What is the role of the designer and how is it changing in a time when design and manufacturing become increasingly more digitized? This question is key to understanding the work of design studio Unfold. The studio, founded in 2002 by Claire Warnier and Dries Verbruggen after they graduated from the Design Academy Eindhoven, develops projects that investigate new ways of creating, manufacturing, financing and distributing in a changing context. A context in which we see a merging of aspects of the pre-industrial craft economy with high tech industrial production methods and digital communication networks. A context that has the potential to shift power, from industrial producers and those regulating infrastructure to the individual designer and the consumer.
Charlie Stern / Verkstadstern:
Verkstadstern is a home for the various projects and collaborations by Charlie Stern, an artist and researcher based in Stockholm, Sweden.
Born and raised in London, Charlie worked at Anthony Stern Glass in Battersea before undergoing two years of factory glassblowing training at the Kosta Glass School in Småland, Sweden’s glass making region.In 2010 he graduated with an MFA in Glass from Konstfack, University College for Art, Craft and Design Stockholm.
His work is concerned with materiality and how that term survives in response to digital media. Projects have focused on a number of interconnected areas including; the tensions between screen based media and traditional hand craft, the consequences of industrial down sizing for glass making culture, the impact of digital fabrication on the practice of glass and ceramics and the changing nature of craft communities in an era of digital networking. All projects involve material and immaterial practice and seek to cross reference the skills of writing, glassblowing, ceramics, 3D printing and animation.